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META-THREAD: >>364457

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File: dfcbce755e958db⋯.jpg (354.53 KB, 446x400, 223:200, Laughing Superior Beings.jpg)


>Be a stupid Mon-keigh.

>Name your home planet "dirt".


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Your emperor is nothing but a hollow shell of utter hypocrisy whose splintered soul will continue to fall into decay, much like his rotting body. If he were anything like the noble figure your Inquisition believed him to be, maybe your empire wouldn't be so utterly fucked and his disalusioned sons would not have betrayed him. Lorgar? Horus? The rest? Their fall to Chaos is the sole fault of the Emperor's own shortcomings and his idealistic hubris. Had he actually been like the fatherly and compassionate yet stern god his subjects desired, maybe things would have turned out for the better. But honestly, I shouldn't be surprised. What more could one expect from a former biker barbarian with an over glorified gang of jacked up super thugs who jerked him off for every reddit-tier thing he did?



>this is what lowborn hivetrash actually thinks





I may give it a shot. I am certainly not a very good writer, but I can try my best.

A simple guardsman's perspective is always my personal favorite, mostly because

A: It's the most relatable

B: You can't get too crazy, being limited by normal human factors like food, sleep and strength.

C: A guardsman may not be told everything, which allows you to leave out stuff for others to fill.

D: Yet at the same time it is likely that some unimportant guardsman is around when something important happens, so you can always have another guardsman say something, or have the main character experience it firsthand.

Give me some time, I am on it.

Also: all suggestions extremely wellcome. My main idea is:

>story starts in transport vessel to Terra

>commissar holds speech to all guardsmen on board

>claims that their training is now finished and that they will be deployed on holy Terra itself

>as the speech finishes the MC turns to his buddy and says "guess we are guardsmen now"

>both talk about backstory for a little

>then go to sleep in the large sleeping hall/hangar they are in

>MC is awoken by loud bang and explosion

>artificial gravity failure

>red lights and sirens

>more crashes

>massive impact

>MC unconscious again

>wakes up buried under debris

>can't see daylight

>one of his boots is missinPost too long. Click here to view the full text.



>crawls further down into the debris until he comes to a canal

>drops into it

>falls/slides for some distance

>ends up in imperial sewerage

>not even his helmet with him

>bodies floating in the water

>fucking dark, but glowing shrooms so it's at least somewhat ok

>goes "upstream"

>eventually finds a way out after dodding more deamons and sewer mutants

>gets a glimps of the "battlefield"

>cathedrals of gold, fires on the horizon, broken buildings and ships falling out of the sky left right and center

>grabs a lasgun from, what he presumes to be a dead comrade, not much left of him

>also takes his boots

>eventually some guardsman jumps out of a pile of debris and shouts at him

>MC doesn't know the parole

>is arrested by the other guardsman after talking his way out of getting shot

>brought to forward artillery "base", which is under attack

>is meant to be a POW, but is forced to defend the base alongside his captors

>rehabilitated afterwards by commissar for outstanding service, because MC destroyed an enemy chimera using a crack grenade

>assigned to AT team

>night falls

>MC hopes for some sleep

>nah fam

>told to help haul an AT gun into a better position in the cover of "darkness"

>so much fire on the horizon that it's not really dark, just a twilight

>more stealthy moving

>eventually they reach the position after coming under fire from some machine gun nPost too long. Click here to view the full text.


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Last tyread hit bump limit. Making a new ome

Complain, bitch, share projects, suggest banners and corner images. You know how it goes.

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File: 47fad0e80cd6ac6⋯.jpg (15.87 KB, 310x203, 310:203, shrug.jpg)


I had no idea what the hell you were talking about until I took a stab at that /sudo/ thread in /v/'s sticky and some autist deliberately fishing for bans with crossposted wojacks and then crying to /sudo/ to remove Mark because he got banned isn't what this is about at all.


Welcome to /tg/, the board so chill we need to talk about another board's Meta just to have any drama.


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What the hell are you talking about anon?



I don't think he's the /a/utist from last thread, brah.

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I really like the concept of Mind Control and unfortunetly so many people seem to be under the impression that it would be completly impossible to ever let your Player Characters fall victim to Mind Control and still make it interesting.

In movies, tv and video games there are different concept of mind control. In actual roleplaying games we always just think of how to mechanically control another being, but media where you just observe what is happening, you think more about how mind control is portrayed and not how it works exactly mechanically.

Think about what you would tell to an actor on how to act rather than writing down the lore in some wiki.

Anyway a pretty good example of the Evil Twin Concept of Mind Control is the Lich King from the Warcraft Universe. Pretty much once you turn undead, your personality gets twisted and you basically act like an evil twin version of yourself. It's not just the Lich King micromanaging every single Undead. He sometimes speaks to them. Sometimes to all of them at once, sometimes to just a few to give them clear orders about something he wants done. But the behavior of most undead characters loyal to the scourge can be explained by them basically being evil twin personalities of their living versions, who are basically free to act however they wish, as long as it doesn't go against certain prime directives.

Like Kelthuzad from an observer's point of view seems like he serves the Lich King willingly and fantatically and he has a unique personality.

Arthas basically turned evil, when Frostmourne took his soul. There was no longer any kind of good vs evil conflict within him. When he turned undead, the evil side won. But he still has a unique personality. He threatens Tichondrius, because all Dreadlords look the same and he can feel frustration, when dealing with Elves.

I am curious if you think that this might work in actual RPGs.

Do you think your players could handle it, if instead of saying like "that Undead Lich casts charm on you and now you think he is your best friend" or "Okay, I will now just play your character for you",

try to make them understand the concept Post too long. Click here to view the full text.


Btw I also think it's interesting how no one in the Warcraft Universe seems to think that the original Arthas is a seperate entity from Death Knight Arthas/Lich King Arthas, even though his personality completly changed, when he lost his soul. Granted, it wasn't a complete face-heel turn, but he was never fully evil and more of a tragic character, before he lost his soul. Which is how Tichondrius described what happened to him. It seems to be not metaphorical, because this is literally what Frostmourne does.

But maybe I am expecting too much from the writers, but this exact reasoning is always what was my headcanon about the sisters of Windrunner. That they wouldn't see Sylvanas as her own sister doing these things out of her own free will, but as an undead, evil twin of her.


File: f0133beec9fb1ba⋯.png (3.5 MB, 1250x1618, 625:809, Wraith The Oblivion 20th A….png)



The issue is that for story reasons what you describe works, but roleplaying games are played with other people, players with agency. If you take away their agency you take away their ability to play the game and they instead become spectators to a story you're telling. To use the Warcraft comparison, you know how in your fight against the Lich King he wipes the party and tries to raise them to become the new champions of the Scourge? From a story perspective that would've been fantastic, balanding one's former personality with the demands of their new master to try and find a equilibrium in their new existence. However, think what would've happend if they actually went through with this. Now your character is on the side of the Scourge and have to fight your fellow players. You're still in full control, but you can't turn against the Lich King any more a Dwarf player can walk into the Ironforge throne room and kill everyone there. Also, there is no way to reverse this condition unless you've got a Sylvanas-like story arch to free yourself. And that's the issue: you'd need a story that is ill-fit for the kind of game you're playing.

Sure, it's possible to play a game like this but this really needs to be talked about in session 0 before any dice have been rolled. There's games that run a concept like this (Wraith: The Oblivion comes to mind), but that's a very, very niche game game and you need to perfectly balance player agency with what the story demands. An that's very difficult.

Also, please learn how to make proper paragraphs.

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Sharing is caring, unless you are a communist

Previous thread:




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Is there an updated 3rd party PF trove other than /PFTrove?


Are Vola's closed?



There was a DMCA, that affected a few rooms due to the same file.


DC Heroes 1st Edition collection has been added to the /HeroTrove

All files have been visually cleaned up, this includes covers, spine shadows, page yellowing, etc. OCR and Bookmarks also added. Missing contents are also labeled.


Looking for Dark Fantasy Basic - Player's Guide

Any help would be appreciated


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Would it be better than what we have now, or would we be worse off for it?

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How would you reconcile that with, say, an OSR game, where it's expected that at least one party member will have access to magic of some sort, albeit at a relatively weaker scale compared to modern D&D?

In my setting and system for example, it's more common to be a crafter of magical items than it is to be a high-level caster, although the two aren't mutually exclusive.



I can think of an example in which Conan frees an imprisoned wizard who helps the former regain his kingdom, but the act wasn't itself something of kindness but of the golden rule. Most player characters intended to be wizards would have to be marketed as aspiring scholars yanking on to the party lead's ankles for opportunities to learn more.

This isn't even to inch into the issues of divine magic, which it seems Howard stipulates is the only sort of magic native to his universe.

Long story short, the magic of Howard takes two forms. The one is the familiar reality and perception warping I don't even know what that destroys our imagination. The second is something so subtle that we don't even notice. It seems that aspiring magicians practice the latter initially so that they can practice the former ultimately.



>Possibly because those types of fantasy are more well known in the general population.

It's tied to the internal behind the scenes stuff that was going on that DnD shifted from low fantasy to high fantasy. Gygax preferred keeping things more grounded but still fun once he was forced to leave his own company from a hostile takeover the shift to high fantasy went forward in earnest.


There was no definitve archetype in early D&D though. There's a whole lot of stuff from mythology, but not any specific one.



The D&D archetype is a Renfaire snowflake

File: 361b03139d84e52⋯.png (314.81 KB, 580x720, 29:36, ClipboardImage.png)


In this thread, share the last character you created with intents of actually playing in any RPG. Throw out as much or as little info as you want.

My most recent character is an Acadamae graduate Conjurer for a Curse of the Crimson Throne game for pathfinder.

He's a 29 year old dude who's wife died when he graduated the Acadamae, she was killed by demons. He succeeded in his test of binding a devil without a problem. After he graduated he originally wanted to be an adventurer, but, with his wife's death he dedicated his life to taking care of his daughter.

The concept for my character is that he's a nice, fatherly, kind older guy with a love for friends and family but a deep and dark wish for adventure. He resents his daughter somewhat because he wants to be conjuring monsters and devils to defeat evil. When he summoned the devil, it was a particular imp that remembered his name. Up until 6th level, where I'll take the Diabolist prestige and some shit will go down.

My familiar will be replaced with an Imp Familiar, which will dramatically kill my Rat familiar that my daughter originally picked out for me. The devil will play on my insecurities and convert my character to do more selfish things, neglect his daughter, and generally pursue his own selfish ideals for his own future. He's gonna be a lot of fun to play.

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ok found one ur welcom


Javert, he's a 5e LN human paladin of vengeance.

He's also obsessed with the law. His recent exploints involve destroying a small demon cult, arresting an entire gang of bandits and beating a homeless man to the brink of death for illegal squatting before throwing him, and all his equally homeless family in jail.



As a lawful neutral paladin instead of LG, and he upholds law over good like a normal pally, does he not have a huge issue with Devils?




File: c506777da71aa72⋯.jpg (198.03 KB, 900x1093, 900:1093, mantis_like_alien_by_casa4….jpg)

Weston T'Sharp.

He's an insect. In this sci-fi post-apocalyptic (and possibly still apocalyptic) world, its a mishmash of a bunch of things. There are interplanetary angels, robots, barbaric tribes, magic, energy-fed zombies, and bugs. The bugs tickled my fancy because they weren't exactly a hive mind, they retained autonomy, so I decided to play a bug that was 'adopted' at a young age by one of the tribes, since bugs have natural weapons like claws and that would make him an ace up their sleeve to beat out other tribes. The first thing the tribe ever gave him was a whetstone, to sharpen his claws, hence his name. His tribe also built into his mind this strange idea of murder-based ownership; that if you kill for something it becomes rightfully yours.

His quest is to reach his own race, in the hopes he can join them, but he doesn't realize how far away they are or even where they are at all (which will come as an unpleasant shock when one day someone tells him he has actually made little to no progress towards them, which he expected his human friends to help him with).

But what's more, because he grew up in such a strange society, its likely that he won't fit in when he gets there, and he'll forever be without a tribe of his own. Unless the party gets their shit together and they all become close friends

He also aspires to capture a live angel so he can use their body to make a special angel-metal weapon for his claws, because one of the robots he admires in the world has a weapon like that.

File: 0f0c8dc492de410⋯.jpg (262.91 KB, 665x1080, 133:216, 1443679782917.jpg)


>I am a class that is mostly weapon-using, with a bit of divine magic for defense and utility.

>There is a single real English word for that, a word that existed before D&D, that is a SINGLE WORD, not an ugly mashup of two words: PALADIN.

>I am a class that is mostly weapon-using, with a bit of nature magic for defense and utility.

>There is a single real English word for that, a word that existed before D&D, that is a SINGLE WORD, not an ugly mashup of two words: RANGER.

>I am a class that is mostly weapon-using, with a bit of arcane magic for defense and utility.


>Also this setting includes inanimate objects that are literal blades with spells in them, that won't get misunderstood at all.

67 posts and 6 image replies omitted. Click reply to view.



Which is a compound, self-descriptive word. It's also not "Spellblade" as OP used and bitched about excessively, because his autism can stomach an entire lexicon of made up words and job class names, but not one that's not actually present in the books, because he thinks it's too silly.



File: 3f613265585cecb⋯.jpg (52.33 KB, 500x678, 250:339, 20180315.jpg)



But mah HAMMER



There are plenty of words for things that don't exist. You just used one - "magic".

And there is a naturally occurring word for wizards who hit things with swords. That word is "wizard".

The no swords thing is a stupid D&D-ism, so of course there is a stupid D&D term to refer to something that doesn't require special note anywhere else.



Because quadratic magic makes multi-classing retarded for magic users.

File: 412a166605ad56d⋯.png (457.33 KB, 1280x674, 640:337, 8356454adcd5210032c00e2763….png)


Let's talk about /tg/ related weebshit.

Old thread: >>359728

A new DM chapter got released yesterday!

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I just included Vinland Saga and Wolfsmund. Give them a try, if you haven't already. Vinalnd is still ongoing, Wolfsmund is finished.

Then there's also Gunka no Baltzar (a story about intrigues military reforms in NotGermany) and Thermae Romae (a Roman architect time-travels between ancient rome and modern japan).


>Is the old thread autosaging?

Yes. It is.


This is an especially hearthwarming chapter. Macille is the best elf of all time.


File: 40e1e4e369790d0⋯.jpg (16.84 KB, 381x235, 381:235, Realization.jpg)

>Farlyn went inside Sureau's dream to save his mind.

That's probably the reason he loves her so much, due to the edgy "She's the only one who understands me"

Or, at least, she saw his true feelings there.



>your father passed away quite young huh

>mama told me i ran at a different pace than everyone else

Is Marcille a half-elf instead of a full elf?

It wouldn't make sense for her father to die when she was a child if her father were an elf, or for his passing to be compared to her pet bird's.

I am reminded of wise words from Gobslay: "You shame those of us who do not measure our lives in centuries."


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>ywn be a trusted and loved doofy-lookin' dog in a cute girl's mind

YouTube embed. Click thumbnail to play.


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File: e61135c5a74211e⋯.jpg (94.22 KB, 713x346, 713:346, surcouf.jpg)

Dual 8" guns on a submarine sounds like such a good idea, doesn't it?



As much sense as the Mateba Revolver. LOL!


File: 2e0bed5f13587cb⋯.jpg (137.33 KB, 1024x594, 512:297, HMS M1.jpg)

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All the really orky subs are British.


Prototype ground attack plane armed with 88 SMGs. Was very fun for 6 seconds, then designers remembered that they have to reload the damn thing.


That's more of what I would expect from Imperium. Now, American WW2 torpedoes were a true embodiment of BS 2.


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forgot pic

File: 75c450cbea4e33d⋯.jpg (317.37 KB, 991x615, 991:615, Fantasy Craft.jpg)


One year, dead. One year, ahead… edition.

Have you introduced your friends to FC, yet? What followed?

Noteworthy points:

>Drastically reined-in magic system putting casters on equal footing with non-casters

>Classes and the game as a whole designed to ensure everyone can contribute in a wide range of circumstances, even outside their primary niche

>Separate cash and Reputation economies keep mundane gear relevant and magic items special

>Custom monster and NPC design is a breeze

>Optional Campaign Qualities tweak mechanics to suit your preferred style and tone

>If you have the money and want to support the game


>If you want to try before you buy




Other useful links:

>Errata & accessories


>Web NPC builder

http://www.meadicus.pluPost too long. Click here to view the full text.

287 posts and 57 image replies omitted. Click reply to view.



I wouldn't really know, I guess. I haven't read much on the DM side of the game.

However, it doesn't matter, I'd never play such an intentionally optimized character, I just have fun figuring stuff out.



Haste can be cast on you by a PL, so you don't need Mage levels. If you replace those with straight Soldier (not sure if there's a better option for this build) you can get the Flail B/M/S chain, which gives you two more free attacks (assuming you're dual-wielding a flail and a fencing blade, so you'd swap out darting/flashing weapon for TWF/TWS). If you're already taking a PL, you may as well give him the Coordinated Attack feat and get one more attack out of it. Get a magic item with the Rend NPC quality on it and you get more attacks if you hit: 4 from TWS attacks, two from using TWF on your haste half action (RAW I don't see anything saying you can't use TWF and TWS in the same round, as long as you have access to a full and a half action, though stacking the penalties might hurt), one from a Cleave attack that doesn't kill its target, one from a Coordinated Attack directed by your PL. Throw in Critical Surge on another magic item for a high chance of getting another half action.

So, let's count them up.

4 TWS + 4 Rend = 8

2 Haste/TWF + 2 Rend = 4

1 Cleave + 1 Rend (since cleaves aren't free attacks) = 2

1 Coordinated Attack + 1 Rend = 2

1 Fencing Basics

1 Flail Basics

1 Flail Supremacy

1 Contempt

1 Combat Instincts

1 Decisive Attack

1 Swordplay

1 Surge of Speed + Tally Ho!

and uncertain but likely, 1 Critical Surge + 1 Rend = 2

That's a maximum of 26 attacks, without using any of the 1/combat free attack abilities that are available. If none of your attacks that can trigger Rend hit and you don't get any crits, you still get 16.



Minor correction: the maximum number of attacks with this build should be 25, because Cleave cannot be triggered by a free attack and it's effectively incompatible with Rend (if you kill or knock out the target, no point in taking your Rend attack).




Another minor revision–critical surge does not by RAW have a 1/round limit. If you get multiple crits, you get multiple additional actions. You have enough Soldier levels to get Most Deadly in addition to Decisive Attack, so you don't even have to worry about running out of AD. You can get many, many more than 26 attacks.


Does anyone else remember if there was supposed to be a fourth setting that was supposed to come with the Adventure Companion? It was supposed to be focused around warfare (and rules that come with it) and powerful heroes, please tell me I'm not making shit up in my mind.

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Okay here's how it's going to go. I want to run a hexcrawl soon but rather than stocking it myself I thought it'd be interesting to try a "crowdsourced" hexcrawl. So here's how it goes: in your post, you can choose a land type for up to 5 adjacent hexes (put their coordinates in your post, like "00.01, 00.02, 01.02, and 01.03 are all mountains"), and you can then do a description for one or more of those hexes. OR you can write a description for a hex whose land type has already been specified. Bonus points if you reference / build off of each other. Whether or not this gets used in my campaign, I will try to write it up and post the PDF here once it's done. So let's make it something worth saving!

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2.10, 1.10, 1.11 and 00.12 hav a road going toward the outside of this area.

2.10 and 1.10 are flowers covered fields, which extends to 2.11 on a small hill, where bees, butterflies and other insects seems to thrive, and offers a nice honey making industry.

0.11 is a hot spring, and very well might be the source of the algaes on the North, but no one could prove it, while being the rendez-vous of lovers, due to the small ponds around, one of the larger one being heart-shaped

0.12 and 1.11 are more forested, but in autumn, it turns into a silken woodland, from the numerous cocoon found in trees to give birth to the butterflies seen above. It is also, unsurprisingly, a spider nest.



16.15 17.15 18.16 19.16 are a dense giant spider infested forest. It's called "White Forest" because of just how much cobwebs are there. Interestingly enough, the spiders rarely attack people, and this stretch of forest is farmed for the leftover webs to produce very high quality clothing.

16.16 and 17.16 are spider nest areas of the white forest, where spiders raise their young. Going here would actually get you attacked by them, but the nest webs are even finer. Generally, going there agitates the spiders in the other part of the forest as well, so there's a very brutal guild of web farmers that have a monopoly on white forest webs, hillside headquarters at 15.15, and deal with any poachers by capturing them and publicly torturing them.

There is also a stream going from 19.16 to 16.15, known as the "White forest river", ending with a little lake. Water in it is not safe to drink, due to rotting animal carcasses the spiders dump in it, but it is used as a base ingredient in some potions and poisons.


So, do we want to bring stories out of this hex-crawl, or extrapolate one from it?



I assume OP just will prepare the hex map with handy links to every hex for everyone to use. Maybe he will share some coolstories that happened as his players go through it.




What it seems like so far is civilization has rebuilt itself on the ruins of an ancient wizard-robot hyper war, with both ancient civilizations in the North being destroyed.

As fate would have it, the new powers in the South mimic the schisms of old; with the lands in the East aligning with the fey, and the great city westward putting faith in machinery.

Though neither are bitter enemies, perhaps the embers of an eternal feud still linger, waiting to be re-kindled.

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Two stats, offense, and defense

You have 6d6 with which to build your characters total abilities, you design their powers and their theme, and assign the dice, as you like, to their statistics (GM must approve of course)

To attack, you roll 3d6. If you exceed your opponents defense, you roll for your abilities, whatever they are. However these numbers add up or combine or what have you, your opponent then subtracts the difference between his defense and your combined offense roll, thus determining how much of the damage or effect or whatever he takes.

And that's it. Once you've taken damage equal to twice your defense, you've been defeated. Once you've defeated enemies equal to your twice offense, you level up, and may add 1d6 to your character in any form you like.



Ah, to make it clearer, when you assign dice to your statistics, you assign them to both your stats and your abilities. You can do this any way you like, either by doing something as simple as giving yourself 12 points of damage, 12 offense, and 12 defense, or something as unstable as rolling 2d6 for defense and offensive stats each round, then rolling 1d6 to determine how many punches you make, and 1d6 for how much damage you cause per two punches.

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So. What kinda meals, munchies, bubblies, and snacks do you all bring to the tabletop, /tg/? If you homemake them, do share the recipes.

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Looks complicated









What, you don't drink that anymore? Yes yes, fish and chips or bangers and mash, but that's wordy.


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They're all downing Halal Shawarma now.


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beats a friday night kebab.


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The destination for Questions That Don't Deserve Their Own Thread. Old one here: >>347240

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also some hypothesis stuff just about confirmed from the data mining of late, your character is a survivor from the fishing hamlet. Brador recognizes you, nobody knows what pale blood is but the OLD hunters present at the purging, and you're able to replace Kos after her adopted child's death


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I need help here. I'm trying to make my own homebrewed armor in Dark Heresy for a feudal world character and need to know what armor this is and what nation it belonged to. I don't need the exact name of the armor, but anything more descriptive than pike and shot era armor would be grateful.



Could be a number of things from the Thirty Years War, from Spain to Bavaria to Sweden. Segmented arms, crest on helm, overlapping cloth with heraldic colors.

Considering the men in front of those, I want to say French, but I am far from expert.


In Pathfinder is there any way to get a blunderbus to reload as a free action?

I'm looking to make a redneck with a shotgun.


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Alright, after a lot more digging it is a Czech uniform from a reenactment involving the Swedes and Poles. I haven't found this uniform anywhere else sadly.

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